This paper provides a summary account of Activity-Centred Analysis and Design (ACAD). ACAD offers a practical approach to analysing complex learning situations, in a way that can generate knowledge that is reusable in subsequent (re)design work. ACAD has been developed over the last two decades. It has been tested and refined through collaborative analyses of a large number of complex learning situations and through research studies involving experienced and inexperienced design teams. The paper offers a definition and high level description of ACAD and goes on to explain the underlying motivation. The paper also provides an overview of two current areas of development in ACAD: the creation of explicit design rationales and the ACAD toolkit for collaborative design meetings. As well as providing some ideas that can help teachers, design teams and others discuss and agree on their working methods, ACAD has implications for some broader issues in educational technology research and development. It questions some deep assumptions about the framing of research and design thinking, in the hope that fresh ideas may be useful to people involved in leadership and advocacy roles in the field.
MIT-licensed HTML5 template and CSS framework built for responsive design based on a 12-column grid. The boilerplate contains no JavaScript, just HTML, CSS and example site icons (favicon & iOS).
A MIT-licensed template for HTML5 websites that includes a lot of CSS and JS tweaks and optimizations. It provides support for JQuery, Google Analytics, old browsers, etc.
a full-stack, open-source web framework in Ruby for writing real-world applications with joy and less code than most frameworks spend doing XML sit-ups
concept created by lone developer (Eskil Steenberg) bent on creating an entire massively multiplayer online world single-handedly, using procedural generation techniques that cause the game to build itself by starting with clever rules and exploring them
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