At the Venice Biennale, the mæve installation connects the entries of the EveryVille student competition and puts them into the larger context of MACE content and metadata. By placing physical project cards on an interactive surface, the visitors can explore an organic network of projects, people and media.
i-com ist ein interdisziplinäres Fachforum für alle Wissenschaftler, Unternehmenspraktiker und Interessierte, die sich Entwicklung, nutzergerechte Gestaltung und Anwendung neuer Informations- und Kommunikationstechnologien zur Aufgabe gemacht haben.
This paper discusses Halliday’s thoughts on three, natural components of language development; that of learning language, that of learning through language, and that of learning about language. Halliday discusses how language is a constant process, often complex, often instinctive, which begins before birth and continues throughout life. Demonstration of how language is constructed draws attention to the child not being a solitary individual, but one who is involved in interaction, and so becomes actively immersed with others. Establishment of how language is created from meaning, then transmitted between humans, emphasises this interactive process as a requirement for communicative success, and further draws upon the significance of context as a means of learning. Adapting language to various functions supports the building of reality and so allows transition from the use of language for doing, to the use of language for learning.
Drawing
on sociocultural theory, the present study investigated how children in an intensive elementary
level Grade 6 class for English as a second language (ESL) scaffolded each other while carrying
out cooperative learning tasks.
Dashboard is a prominent artefact that users interact with when it comes to learning analytics. What is a learning analytics dashboard ? Who is it for? What is the key to effective adoption of learning analytics dashboard? Listen to Martin Hlosta and Fabio Campos sharing their experience in supporting the use of learning analytics dashboard on a large scale.
The mission of the Virtual Human Interaction Lab is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations (VR), and other forms of human digital representations in media, communication systems, a
The Sensors and Devices Group are part of the Computer-Mediated Living research area and works with technologies such as sensors, flexible electronics, novel displays, wireless communications, ubiquitous and mobile devices. We collaborate closely with researchers from other disciplines with the goal of understanding how advances in technology will impact traditional computing and the ways in which people use and interact with computing devices.
COLUMBUS is a collection of programs for high-level ab initio molecular electronic structure calculations. The programs are designed primarily for extended multi-reference (MR) calculations on electronic ground and excited states of atoms and molecules.
Cet ouvrage a pour ambition de retracer l'apparition du genre documentaire à la radio. Avec le numérique, le genre s'est "démocratisé" : jamais techniquement il n'a été aussi facile de réaliser un documentaire sonore. Sa diffusion est aussi favorisée par l'écoute en différé (podcast, streaming). A l'heure de cette mutation, cet ouvrage propose une définition des principaux types de documentaires à la radio: documentaire d'interaction, documentaire poétique, documentaire d'observation et documentaire-fiction.
This paper describes a differing representation of the term scaffolding, with particular emphasis on spoken language as a tool to learning. Discussion examines difficulties faced by practitioners when transforming the theoretical aspects of scaffolding to more practical application, and in particular observes the value of involvement in the learning process. Discourse assesses how the child is led towards becoming an independent learner and how they subsequently reach a predetermined goal, set by the practitioner. It highlights therefore, the importance of evidence to support how scaffolding contributes towards increased competence, and examples provided demonstrate the transition from teacher support to that of independent problem solving. The paper concludes that the notion of scaffolding benefits greater understanding of both teaching and learning, which ultimately contributes to greater knowledge by the learner.
Jon Udell on 21 JUL 2021
Suppose you're a member of a team that runs a public web service. You need to help both internal and external users make sense of all the data that's recorded as it runs. That's been my role for the past few years, now it's time to summarize what I've learned.
The Experience API (xAPI) allows us to collect data about any type of learning experience or activity, but does that mean we should? Should we generate massive amounts of xAPI data for every possible type of interaction and then expect to make sense of it all later? This approach can be costly in terms of data storage, but also in terms of your time.
The main purpose of this explorative study was to develop further understanding of factors influencing peer-learner interactions and collaborative learning activities, in an asynchronous computer-mediated learning environment.
The study was conducted with a small group of seven students enrolled in a supplementary course for special education teachers. Questionnaires, portfolios and transcriptions of the students’ postings into WebBoard were used for collecting data.
The results indicate that the students appreciated computer-mediated communication but they preferred face-to-face communication, did not collaborate with assignments beyond requirements.
There was little evidence of factors characterizing effective collaborative learning activities. Several possible reasons were found and discussed, e.g., the design of assignments and assessments, the teacher’s activity, the group-building process, the students’ life situation outside of their studies, the students’ motives to enrol in the course, their preferred learning style and their skills in how to collaborate effectively in an asynchronous computer-mediated environment.
PacketViz is a general packet or interaction graphing tool that can be used in a variety of applications including * Cache coherency "protocol flow diagrams" * Networking packet diagrams * Dynamic software interaction diagrams
bringing together creativity along the two standards that have governed the history of human expression: the axis of expressive discipline and the axis of available technology. yada yada yada
L. Ackermann, und M. Domhardt. Mensch und Computer 2017 -- Tagungsband (Regensburg 2017), Seite 365-368. Bonn, Gesellschaft für Informatik e.V., (2017)
M. Ageev, Q. Guo, D. Lagun, und E. Agichtein. Proceedings of the 34th international ACM SIGIR conference on Research and development in Information Retrieval, Seite 345--354. New York, NY, USA, ACM, (2011)
M. Ageev, Q. Guo, D. Lagun, und E. Agichtein. Proceedings of the 34th international ACM SIGIR conference on Research and development in Information Retrieval, Seite 345--354. New York, NY, USA, ACM, (2011)