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Kahoot! is a classroom response system which creates an engaging learning space, through a game-based digital pedagogy. Kahoot! is an easy-to-use blended learning platform which works on any device, making the classroom interactive, encouraging both educators and learners to ask great questions.
Questrunner is a modern digital tool designed to create, manage and play educational outdoor games on your mobile device.
Working on the concept of questrunner, we wanted it to be intuitive, user-friendly and easy to use. At the same time, we wanted a program which could expand the boundaries of reality as we know it. Here is what we created.
Booktype is a free, open source platform that produces beautiful, engaging books formatted for print, Amazon, iBooks and almost any ereader within minutes. Create books on your own or with others via an easy-to-use web interface. Build a community around your content with social tools and use the reach of mobile, tablet and ebook technology to engage new audiences.
SCVNGR is a game all about going places, doing challenges and earning points. The game is played from a custom app on iPhone and Android as well as via SMS. It is not a text message scavenger hunt. Instead of riddles to guide you to a place, SCVNGR concentrates on completing challenges at a particular location.
AppFurnace provides everything you need to transform your cool designs into hot apps!
You get your own set of online, logically designed tools that will inspire you to design, build, test, publish and track mobile apps yourself.
We host all of your work and when you are ready to publish we provide you with a fully packaged app for you to submit to the App Stores. (Apple App Store now, Android coming soon).
D. Spikol, and J. Eliasson. The 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, page 137--141. IEEE, (2010)
A. Kukulska-Hulme, J. Pettit, L. Bradley, A. Carvalho, A. Herrington, D. Kennedy, and A. Walker. International Journal of Mobile and Blended Learning, 3 (1):
18--52(2011)This paper appears in the International Journal of Mobile and Blended Learning, edited by David Parsons. Copyright 2011, IGI Global, www.igi-global.com. Posted by permission of the publisher..