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Visualizing the Collaborative Problem Solving Process in an Immersive Cross Platform Game.

, , , , , and . iLRN, page 1-6. IEEE, (2021)

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Authenticity, Interactivity, and Collaboration in Virtual Reality Games: Best Practices and Lessons Learned., , , and . Frontiers Virtual Real., (2021)"What color are the fish's scales?" Exploring parents' and children's natural interactions with a child-friendly virtual agent during storybook reading., , , , , and . IDC, page 185-195. ACM, (2022)Prompting Connections Between Content and Context: Blending Immersive Virtual Environments and Augmented Reality for Environmental Science Learning., , , , , and . iLRN, volume 840 of Communications in Computer and Information Science, page 36-54. Springer, (2018)Influence of Virtual Reality on High School Students' Conceptions of Cells., , , , , , , and . J. Univers. Comput. Sci., 26 (8): 929-946 (2020)Assessment of KNOWLA: Knowledge Assembly for Learning and Assessment., , , , and . L@S, page 267-271. ACM, (2015)Authenticity, Interactivity, and Collaboration in VR Learning Games., , , and . Front. Robotics and AI, (2018)Processing presence: how users develop spatial presence through an immersive virtual reality game., and . Virtual Real., 26 (2): 649-658 (2022)Iterative user and expert feedback in the design of an educational virtual reality biology game., , , , , , , and . Interact. Learn. Environ., 30 (4): 677-694 (2022)Stereoscopic Views Improve Spatial Presence but Not Spatial Learning in VR Games., , and . Presence Teleoperators Virtual Environ., (January 2019)Teacher Practice Spaces: Examples and Design Considerations., , , , and . ICLS, International Society of the Learning Sciences, (2018)