Itchio has become the go-to digital storefront for weird, personal and raw games — largely because it’s willing to go where Steam can’t. But as the platform grows bigger, can Itchio maintain its core values?
There are two incredibly popular modern game engines: Unreal and Unity. In a recent post we covered the best Unity books and in this post I want to focus s
Create a game or other fun application in just a few clicks with Sharendipity's new free game creation tools! No programming required! Don't forget to share your creations with your friends!
The Lightweight Java Game Library (LWJGL) is a solution aimed directly at professional and amateur Java programmers alike to enable commercial quality games to be written in Java. LWJGL provides developers access to high performance crossplatform libraries such as OpenGL (Open Graphics Library) and OpenAL (Open Audio Library) allowing for state of the art 3D games and 3D sound. Additionally LWJGL provides access to controllers such as Gamepads, Steering wheel and Joysticks. All in a simple and straight forward API.
Michael Abrash's classic Graphics Programming Black Book is a compilation of Michael's writings on assembly language and graphics programming (including from his "Graphics Programming" column in Dr. Dobb's Journal
VAST is a light-weight network library to support scalable peer-to-peer (P2P) virtual environment / virtual world applications such as Massively Multiplayer Online Games (MMOGs). It is based on the research of Voronoi-based Overlay Network (VON) published
To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guid
"Welcome to the Naked Game. What you are seeing is a primitive version of 'Pong', being played by two artificial intelligences, with the entire code governing the mechanics of the game exposed below it, and the variables affecting the mechanics to the right. Furthermore, you can remove lines of code and see the effects in real time.
The motivation behind this piece was to further explore the degree to which video games can be considered 'Art', by using the constituent parts of a well known gaming experience to explore themes of freedom, restriction, and frailty."
ou do need to have very good linear algebra skills. If you don’t know what the formula for a dot product is (a dot b = a.x * b.x + a.y * b.y + a.z * b.z ) and what it means geometrically (|a| * |b| * cosine of the angle between a and b), then there’s
XNA Game Studio Express is Microsoft’s game developer kit for homebrew and hobbyist developers and is available as a free download. (Learn more about XNA Game Studio.) Express includes a basic "starter kit" for rapid development of specific genres of ga
S. Rodger, M. Bashford, L. Dyck, J. Hayes, L. Liang, D. Nelson, and H. Qin. ITiCSE '10: Proceedings of the fifteenth annual conference on Innovation and technology in computer science education, page 234--238. New York, NY, USA, ACM, (2010)
K. Sung, M. Panitz, S. Wallace, R. Anderson, and J. Nordlinger. SIGCSE '08: Proceedings of the 39th SIGCSE technical symposium on Computer science education, page 300--304. New York, NY, USA, ACM, (2008)
A. Sánchez-Ru\'ız, and L. Jamba. ACM-SE 46: Proceedings of the 46th Annual Southeast Regional Conference on XX, page 24--29. New York, NY, USA, ACM, (2008)
E. Sweedyk, M. deLaet, M. Slattery, and J. Kuffner. SIGCSE '05: Proceedings of the 36th SIGCSE technical symposium on Computer science education, page 256--257. New York, NY, USA, ACM, (2005)
J. Bayliss, and S. Strout. SIGCSE '06: Proceedings of the 37th SIGCSE technical symposium on Computer science education, page 500--504. New York, NY, USA, ACM, (2006)- CS1 peliteemalla 10 viikon kesäkurssina
- Peliteema näkyi sekä luennossa, että demoissa
- Opiskelijat eivät saaneet suoraan kredittiä kurssista
- Opiskelijat menestyivät paremmin, eivät kokeneet vaivautumista parempien opiskelijoiden takia (lienee osittain etämuotoisen kurssin ansiota), hieman pienempi keskeyttämisprosentti
- Naisia 2 kpl 48:sta aloittaneesta. 4 ei koskaan aloittanutkaan, 3 keskeytti kesätöiden takia, 1 sairastui vakavasti, 3 lopetti muuten vaan.
- Kurssia mitattiin tasokokeella sekä opiskelijoiden mielipiteiden mittauksella.
D. Ingalls, T. Kaehler, J. Maloney, S. Wallace, and A. Kay. OOPSLA '97: Proceedings of the 12th ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications, page 318-326. New York, NY, ACM Press, (1997)