Kolibri makes high quality education technology available in low-resource communities such as rural schools, refugee camps, orphanages, non-formal school systems, and prison systems.
Create fully-interactive high-fidelity prototypes in minutes that look and work exactly like your app should. Sign up for a free 15-day trial and get started.
Kahoot! is a classroom response system which creates an engaging learning space, through a game-based digital pedagogy. Kahoot! is an easy-to-use blended learning platform which works on any device, making the classroom interactive, encouraging both educators and learners to ask great questions.
Questrunner is a modern digital tool designed to create, manage and play educational outdoor games on your mobile device.
Working on the concept of questrunner, we wanted it to be intuitive, user-friendly and easy to use. At the same time, we wanted a program which could expand the boundaries of reality as we know it. Here is what we created.
Booktype is a free, open source platform that produces beautiful, engaging books formatted for print, Amazon, iBooks and almost any ereader within minutes. Create books on your own or with others via an easy-to-use web interface. Build a community around your content with social tools and use the reach of mobile, tablet and ebook technology to engage new audiences.
SCVNGR is a game all about going places, doing challenges and earning points. The game is played from a custom app on iPhone and Android as well as via SMS. It is not a text message scavenger hunt. Instead of riddles to guide you to a place, SCVNGR concentrates on completing challenges at a particular location.
AppFurnace provides everything you need to transform your cool designs into hot apps!
You get your own set of online, logically designed tools that will inspire you to design, build, test, publish and track mobile apps yourself.
We host all of your work and when you are ready to publish we provide you with a fully packaged app for you to submit to the App Stores. (Apple App Store now, Android coming soon).
The Mobile Learning infoKit is a developing resource from JISC infoNet launched at ALT-C 2011 alongside the new JISC publication Emerging Practice in a Digital Age (September 2011). Augmenting the Emerging Practice guide, this infoKit is a practical guide for educational institutions planning to implement a mobile learning initiatiative.
At launch, the Mobile Learning infoKit comprises a wiki-based resource collating information and guidance from JISC and other sources. It will develop to include a section on future trends, incorporate additional examples, and be made available in a variety of formats.
This module provides an introduction to the development of mobile and ubiquitous (MU) learning activities. The overall aim is to equip students with the socio-technical expertise to understand the role of mobile technologies in education.
Students will take an interdisciplinary approach to the area, focusing on the key challenges in design, development and deployment of mobile learning experiences. They will be provided with "hands-on" opportunities for designing their own learning experiences and for programming mobile phones during lab sessions.
The AWS SDK for Android provides a library, code samples, and documentation for developers to build connected mobile applications using Amazon Web Services. Example applications developers can build with the AWS SDK for Android include:
A media application that uploads photos, videos, and more to Amazon Simple Storage Service (Amazon S3) for world-wide distribution through Amazon CloudFront.
A social game that shares moves, high scores, and other data between devices using Amazon SimpleDB.
A messaging client that broadcasts messages between devices using Amazon Simple Queue Service (Amazon SQS) and Amazon Simple Notifications Service (Amazon SNS), without requiring any additional server infrastructure.
One of the first, lame criticisms of Apple's iPad was that it would only be useful for consuming content, not creating it.
Wrong!
Sure, the iPad is great for reading web pages and watching videos. But it has also become a very potent, very cool device for being creative.
Its creative use cases range from a DJ kit -- that's iPad DJ Rana Sobhany pictured -- to a tool for making amazing illustrations and music.
And app developers and artists are creating new uses all the time. Let us know if we've missed something cool.
D. Spikol, and J. Eliasson. The 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, page 137--141. IEEE, (2010)