campuses should plan to deploy learning technologies that encourage and support interaction. In this context, interaction comes in two varieties: human-to-information and human-to-human. In the Information Age, the focus has been on delivering and accessi
is a model of human movement in human–computer interaction and ergonomics that predicts that the time required to rapidly move to a target area is a function of the distance to and the size of the target.
A flipped classroom approach to using video for igniting student discussion and engagement. Available on iOS, Android, Chromebook, and all major browsers.
GAMESS-US is a full-featured electronic structure software package with MC-SCF, CC, DFT, and CI wave functions. QM/MM, FMO, solvation, and MD calculations are also possible.
The HCI Bibliography (HCIBIB) is a free-access bibliography on Human-Computer Interaction, with over 60,000 records in a searchable database. HCIBIB.ORG is also one of the premier portals to high-quality information on the development of usable software and Web-based systems.
Sunday Blake dives into the latest in learning analytics and engagement data, and asks how universities can act upon it to make our interactions with students more human.
i-com ist ein interdisziplinäres Fachforum für alle Wissenschaftler, Unternehmenspraktiker und Interessierte, die sich Entwicklung, nutzergerechte Gestaltung und Anwendung neuer Informations- und Kommunikationstechnologien zur Aufgabe gemacht haben.