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Dashboard is a prominent artefact that users interact with when it comes to learning analytics. What is a learning analytics dashboard ? Who is it for? What is the key to effective adoption of learning analytics dashboard? Listen to Martin Hlosta and Fabio Campos sharing their experience in supporting the use of learning analytics dashboard on a large scale.
The mission of the Virtual Human Interaction Lab is to understand the dynamics and implications of interactions among people in immersive virtual reality simulations (VR), and other forms of human digital representations in media, communication systems, a
The Sensors and Devices Group are part of the Computer-Mediated Living research area and works with technologies such as sensors, flexible electronics, novel displays, wireless communications, ubiquitous and mobile devices. We collaborate closely with researchers from other disciplines with the goal of understanding how advances in technology will impact traditional computing and the ways in which people use and interact with computing devices.
COLUMBUS is a collection of programs for high-level ab initio molecular electronic structure calculations. The programs are designed primarily for extended multi-reference (MR) calculations on electronic ground and excited states of atoms and molecules.
This paper describes a differing representation of the term scaffolding, with particular emphasis on spoken language as a tool to learning. Discussion examines difficulties faced by practitioners when transforming the theoretical aspects of scaffolding to more practical application, and in particular observes the value of involvement in the learning process. Discourse assesses how the child is led towards becoming an independent learner and how they subsequently reach a predetermined goal, set by the practitioner. It highlights therefore, the importance of evidence to support how scaffolding contributes towards increased competence, and examples provided demonstrate the transition from teacher support to that of independent problem solving. The paper concludes that the notion of scaffolding benefits greater understanding of both teaching and learning, which ultimately contributes to greater knowledge by the learner.
Cet ouvrage a pour ambition de retracer l'apparition du genre documentaire à la radio. Avec le numérique, le genre s'est "démocratisé" : jamais techniquement il n'a été aussi facile de réaliser un documentaire sonore. Sa diffusion est aussi favorisée par l'écoute en différé (podcast, streaming). A l'heure de cette mutation, cet ouvrage propose une définition des principaux types de documentaires à la radio: documentaire d'interaction, documentaire poétique, documentaire d'observation et documentaire-fiction.
The Experience API (xAPI) allows us to collect data about any type of learning experience or activity, but does that mean we should? Should we generate massive amounts of xAPI data for every possible type of interaction and then expect to make sense of it all later? This approach can be costly in terms of data storage, but also in terms of your time.
Jon Udell on 21 JUL 2021
Suppose you're a member of a team that runs a public web service. You need to help both internal and external users make sense of all the data that's recorded as it runs. That's been my role for the past few years, now it's time to summarize what I've learned.
bringing together creativity along the two standards that have governed the history of human expression: the axis of expressive discipline and the axis of available technology. yada yada yada
The main purpose of this explorative study was to develop further understanding of factors influencing peer-learner interactions and collaborative learning activities, in an asynchronous computer-mediated learning environment.
The study was conducted with a small group of seven students enrolled in a supplementary course for special education teachers. Questionnaires, portfolios and transcriptions of the students’ postings into WebBoard were used for collecting data.
The results indicate that the students appreciated computer-mediated communication but they preferred face-to-face communication, did not collaborate with assignments beyond requirements.
There was little evidence of factors characterizing effective collaborative learning activities. Several possible reasons were found and discussed, e.g., the design of assignments and assessments, the teacher’s activity, the group-building process, the students’ life situation outside of their studies, the students’ motives to enrol in the course, their preferred learning style and their skills in how to collaborate effectively in an asynchronous computer-mediated environment.
PacketViz is a general packet or interaction graphing tool that can be used in a variety of applications including * Cache coherency "protocol flow diagrams" * Networking packet diagrams * Dynamic software interaction diagrams