The <e-Adventure> platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the <e-UCM> e-learning research group at Universidad Complutense de Madrid, with three main objectives:
Reduction of the development costs for educational games
Incorporation of education-specific features in game development tools
Integration of the resulting games with existing courseware in Virtual Learning Environments
From this website we wish to promote the use of the tools developed as part of the <e-Adventure> project. The core of the <e-Adventure> project is the <e-Adventure> educational game engine, that runs games defined using the <e-Adventure> language. Authors can use the graphical editor to create the games or directly access the human-readable source documents that describe the adventures using XML markup. With <e-Adventure>, any person can write an educational point & click adventure game.
If life were longer I might want to play with this kind of thing. I wonder if in my son's lifetime intelligent tutoring systems will be able to go to university?
a listing of open access journals (name, url, and RSS feed) that publish papers on the nexus between technology and education (educational technology, instructional design, e-learning, online distance education, and so on, and so on).
via http://education.zdnet.com/?p=2417 "Like Twitter, it’s a microblogging site, but it builds in significant additional functionality to support classroom interactions." "When you create an account, you designate yourself as a teacher or student. Teachers can create groups that students join when they create their accounts (students can join multiple groups and teachers can create and/or join multiple groups); when a group is created, the site generates a group code that must be entered to join. Then, messages, files, links, and assignments can be sent to whole groups."
"We are building a user-friendly educational ecosystem that will give internet users around the world the ability to easily find, interact with, and learn from full video courses and lectures from the world’s leading scholars. Our goal is to bring the best content together in one place and create an environment in which that content is remarkably easy to use and where user contributions make existing content increasingly valuable." Organisiert von Richard Ludlow; gestartet mit ca. 180 Vorlesungen aus Berkeley, Harvard, MIT, Princeton, Stanford und Yale.
TED for the rest of us.\nThe main purpose of the project Videolectures.Net is to provide free and open access of a high quality video lectures presented by distinguished scholars and scientists at the most important and prominent events like conferences, summer schools, workshops and science promotional events from many fields of Science. The portal is aimed at promoting science, exchanging ideas and fostering knowledge sharing by providing high quality didactic contents not only to a scientific community but also to a general public. All lectures, accompanying documents, information and links are systematically selected and classified through the editorial process taking into account also users' comments.