Madness video for CHI 2011 honorable mention paper Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction
This blog is an experiment in game design and pedagogy. During Summer 2009, I will post a series of lectures, course notes, readings, and challenges to this blog on the subject of game design.
Well-designed gameplay shares characteristics with effective learning experiences. Through analysis of commercial computer games I established that a successful game is a series of goal related skills increasing in difficultly until attainment of the overall goal is achieved. Kiili (2005) offers support for this when talking about online games satisfying the basic requirements of learning environments
which provide engaging learning experiences for students
i-com ist ein interdisziplinäres Fachforum für alle Wissenschaftler, Unternehmenspraktiker und Interessierte, die sich Entwicklung, nutzergerechte Gestaltung und Anwendung neuer Informations- und Kommunikationstechnologien zur Aufgabe gemacht haben.
A. Girouard, E. Solovey, R. Mandryk, D. Tan, L. Nacke, and R. Jacob. CHI EA '10: Proceedings of the 28th of the international conference extended abstracts on Human factors in computing systems, page 4433--4436. New York, NY, USA, ACM, (2010)
S. Stellmach, L. Nacke, and R. Dachselt. ETRA '10: Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications, page 109--112. Austin, Texas, ACM, (March 2010)
L. Nacke, S. Stellmach, D. Sasse, and C. Lindley. Proceedings of the 5th Conference on Communication by Gaze Interaction – COGAIN 2009: Gaze Interaction For Those Who Want It Most, page 49-54. Lyngby, Denmark, The COGAIN Association, The COGAIN Association, (2009)available online.
S. Vickers, H. Istance, A. Hyrskykari, N. Ali, and R. Bates. Proceedings of the 7th International conference on disability, virtual reality and associated technologies: ICDVRAT 2008, (September 2008)
R. Nakatsu, M. Rauterberg, and P. Vorderer. Entertainment Computing - ICEC 2005, volume 3711 of Lecture Notes in Computer Science, page 1-12. Springer, (2005)DOI=10.1007/11558651_1.
M. Masuch, and L. Nacke. International Conference on Computer Games: Artificial Intelligence, Design and Education, page 347--351. Reading, UK, University of Wolverhampton UK, (November 2004)