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- dumb drill&practice games, "solve eqution to kill zombie" type · http://www.zondle.com/3 years and 2 months agoby yish1
- Calculation Nation® uses the power of the Web to let students challenge opponents from anywhere in the world. At the same time, students are able to challenge themselves by investigating significant mathematical content and practicing fundamental skills. The element of competition adds an extra layer of excitement. “The games on Calculation Nation® provide an entertaining environment where students can explore rich mathematics,” said Jim Rubillo, Executive Director of the National Council of Teachers of Mathematics (NCTM). “Through these games, students are exposed to the same mathematical topics that they see in class as well as those that are recommended in Curriculum Focal Points.” Calculation Nation® is part of the NCTM Illuminations project, which offers Standards-based resources that improve the teaching and learning of mathematics for all students. Its materials illuminate the vision for school mathematics set forth in NCTM’s Principles and Standards for School Mathematics and Curriculum Focal Points. Illuminations is also part of Thinkfinity.org, a comprehensive educational website funded by the Verizon Foundation to provide free educational resources to parents, teachers, and students. Thinkfinity.org is the cornerstone of Verizon Foundation’s literacy, education and technology initiatives. The goal of Thinkfinity.org is to improve student achievement in traditional classroom settings and beyond by providing high-quality content and extensive professional development training. The National Council of Teachers of Mathematics is a public voice of mathematics education, providing vision, leadership and professional development to support teachers in ensuring equitable mathematics learning of the highest quality for all students. · http://calculationnation.nctm.org/4 years and a month agoby yish1
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- David Williamson Shaffer.
*CSCL,**page 253-258.**International Society of the Learning Sciences,*(*1997*)6 months and 22 days agoby yish2 - Center for Studies on Behavior Committee on How People Learn, A Targeted Report for Teachers, and National Research Council Development.
*The National Academies Press,*(*2005*)2 years and 4 months agoby yish1 - Dor Abrahamson, Dragan Trninic, Jose Gutiérrez, Jacob Huth, and Rosa Lee.
*Technology, Knowledge and Learning*(*2011*)*10.1007/s10758-011-9177-y.*2 years and 6 months agoby yish1 - Patricio Herbst, Daniel Chazan, Chia-Ling Chen, Vu-Minh Chieu, and Michael Weiss.
*ZDM*(*2011*)*10.1007/s11858-010-0290-5.*2 years and 9 months agoby yish1 - Wallace Feurzeig, Seymour Papert, and with a preface by Bob Lawler.
*Interactive Learning Environments**19(5):487-501*(*2011*)2 years and 9 months agoby yish1 - M.A. Mariotti.
*Handbook of research on the psychology of mathematics education: Past, present and future*(*2006*)2 years and 11 months agoby yish1 - D. Spikol, and J. Eliasson.
*The 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education,**page 137--141.**IEEE,*(*2010*)3 years and 3 months agoby yish2 - M. Wijers, V. Jonker, and K. Kerstens.
*Proceedings of the European Conference on Game Based Learning, Barcelona,**page 507--516.*(*2008*)3 years and 3 months agoby yish1 - ⟨⟩

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