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Developing creativity, motivation, and self-actualization with learning systems.. Int. J. Hum. Comput. Stud., 63 (4-5): 436-451 (2005)Correction to: A Multimedia Adaptive Tutoring System for Mathematics that Addresses Cognition, Metacognition and Affect., , , , , и . Int. J. Artif. Intell. Educ., 28 (3): 470 (2018)Active Learning Environments with Robotic Tangibles: Children's Physical and Virtual Spatial Programming Experiences., , , , , , , , и . IEEE Trans. Learn. Technol., 11 (1): 96-106 (2018)An analysis of students' gaming behaviors in an intelligent tutoring system: predictors and impacts., , , и . User Model. User-Adapt. Interact., 21 (1-2): 99-135 (2011)Snaplet: using body shape to inform function in mobile flexible display devices., , , , и . CHI Extended Abstracts, стр. 329-334. ACM, (2011)The Opportunities and Limitations of Scaling Up Sensor-Free Affect Detection., , , , , и . EDM, стр. 145-152. International Educational Data Mining Society (IEDMS), (2014)Addressing Affective States with Empathy and Growth Mindset., , , , , и . UMAP (Extended Proceedings), том 1618 из CEUR Workshop Proceedings, CEUR-WS.org, (2016)Internal & External Attributions for Emotions Within an ITS., , , , , , и . UMAP, стр. 311-312. ACM, (2016)Predictors and Outcomes of Gaming in an Intelligent Tutoring System., , , , и . ITS, том 10858 из Lecture Notes in Computer Science, стр. 366-372. Springer, (2018)A System Architecture for Affective Meta Intelligent Tutoring Systems., , , , , , и . Intelligent Tutoring Systems, том 8474 из Lecture Notes in Computer Science, стр. 529-534. Springer, (2014)