Video game industry news, interviews, features, videos, opinions and gaming analysis by games business experts. Game Theory magazine is your top source.
formerly known as Game design for artists, mavericks and troublemakers
A hands-on game design and development course focused on innovative and expressive forms of gameplay. The class is structured around two main assignment, a non-digital game (or game-like work) and a digital game/installation.
M. Masuch, and L. Nacke. International Conference on Computer Games: Artificial Intelligence, Design and Education, page 347--351. Reading, UK, University of Wolverhampton UK, (November 2004)
L. Nacke, S. Stellmach, D. Sasse, and C. Lindley. Proceedings of the 5th Conference on Communication by Gaze Interaction – COGAIN 2009: Gaze Interaction For Those Who Want It Most, page 49-54. Lyngby, Denmark, The COGAIN Association, The COGAIN Association, (2009)available online.
A. Stern, and M. Mateas. the International DiGRA Conference, June 16th - 20th, 2005, Vancouver, British Columbia, Canada (http://www.gamesconference.org/digra2005/overview.php), (2005)
A. Stern, and M. Mateas. the International DiGRA Conference, June 16th - 20th, 2005, Vancouver, British Columbia, Canada (http://www.gamesconference.org/digra2005/overview.php), (2005)