Before steps are taken to impose limits on the use of social media and mobile technologies in schools, policymakers and educators need to consider the consequences for learning that such restrictions would produce. In this document, we argue that such action should carefully consider the advantages of social media for learning and that these guidelines for responsible use bring media into mentored environments where they can be safely explored and shared.
Many of the problems raised by these new technologies – from bullying to engaging in risky behavior – are not new to the public discourse, but are merely being delivered in different media. The challenge to responsible educators remains the same: to provide stimulating and safe learning environments that support the acquisition of practical skills necessary for full participation as a 21st-century citizen. Achieving this without mentored use of new technologies seems both impractical and counterproductive. One of the most powerful reasons to permit the use of social media and mobile devices in the classroom is to provide an opportunity for students to learn about their use in a supervised environment that emphasizes the development of attitudes and skills that will help keep them safe outside of school.
האתר מציג מגוון רחב של אפליקציות המותאמות למכשיר האייפד בדגש על בעלי מוגבלויות שיכולים להשתמש במכשיר לצרכי למידה תוך התגברות על הקשיים שבהם הם נתקלו עד כה. היישום בא לידי ביטוי כאשר המשתמשים מתוודעים לאפליקציות שיכולות לתרום ללמידה הניידת של אותם בעלי מוגבלויות. האתר הינו שיווקי ומפרסם את אותן האפליקציות הרלוונטיות
When planning a programme it is important to consider how staff and students experience the delivery of that programme and its assessment. Core to this process are the dates when assessments are set and subsequently handed in – students do not want to have a bunching of coursework and staff need to manage their workload! The Programme Mapper does both. It will graphically display all the hand-in dates for each course within a programme and display, in real time, the effect of any changes you make.
Processing is an open source programming language and environment for people who want to create images, animations, and interactions. Initially developed to serve as a software sketchbook and to teach fundamentals of computer programming within a visual context, Processing also has evolved into a tool for generating finished professional work. Today, there are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning, prototyping, and production.
Drawing
on sociocultural theory, the present study investigated how children in an intensive elementary
level Grade 6 class for English as a second language (ESL) scaffolded each other while carrying
out cooperative learning tasks.
The result of over twenty years of research, the Common European Framework of Reference for Languages: Learning, teaching, assessment (CEFR) is exactly what its title says it is: a framework of reference. It was designed to provide a transparent, coherent and comprehensive basis for the elaboration of language syllabuses and curriculum guidelines, the design of teaching and learning materials, and the assessment of foreign language proficiency.
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