38. H-M. Haav, An Application of Inductive Concept Analysis to Construction of Domain-specific Ontologies, In: B. Thalheim, Gunar Fiedler (Eds), Emerging Database Research in East Europe, Proceedings of the Pre-conference Workshop of VLDB 2003, Computer Science Reports, Brandenburg University of Technology at Cottbus, 2003, 14/3, pp 63-67
Neil Ireson, Fabio Ciravegna, Marie Elaine Califf, Dayne Freitag, Nicholas Kushmerick, Alberto Lavelli: Evaluating Machine Learning for Information Extraction, 22nd International Conference on Machine Learning (ICML 2005), Bonn, Germany, 7-11 August, 2005
This blog is a quick (i.e. not comprehensive) introduction to blogging for educators, with hands-on steps for getting started in using MovableType as well as some conjecture on using MT in different educational contexts.
Using behavioral (psychophysics) and brain imaging (fMRI) techniques, the lab focuses
on studying what drives the ability of the human brain to change with experience and
establish effective long-term memory
personal productivity, life hacks, and simple ways to make your life a little better; check out "classics"; good for grad students who need to organize gettting through and out earning a real living
a visual map, with links, of how to use metasites for knowledge acquisition, research, and reading online; author has other such maps on his site; useful for students as mode of presenting info and for info itself.
excellent UK academic search tool for all disciplines. I looked up "film theory,' "feminism" and "television" and got useful results of sites I had not visited before, and some I had.
How Computer Games Help Children Learn by David Williamson Shaffer
Epistemic games are computer games that can help players learn to think like engineers, urban planners, journalists, architects, and other innovative professionals, giving them the tools they need to survive in a changing world.
Based on more than a decade of research in technology, game science, and education, epistemic games revolutionize the ongoing debate about the pros and cons of digital learning to show the future of education in the digital age.
From the page: "Children whose father's vocabulary was more varied when they were 2 years old had more advanced language skills at age 3. Surprisingly, the dads spoke less and asked fewer questions than the mothers, suggesting it was not how much they spo
Looks very nice and powerful! "Welcome to OLAT - the web-based Open Source Learning Management System (LMS). OLAT is open source, 100% Java and completely free of charge.
The development of OLAT started 1999 at the University of Zurich, Switzerland where it is the strategic learning management system and deployed on the main OLAT server. The University of Zurich leads the further development and has a team of 12 developers pushing OLAT to the next level."
Welcome to wordcircle, a course management tool and learning community for teachers, students and those looking to create and conduct online web courses. Wordcircle is open-source, commercial free and available at no cost.
E. Gouli, A. Gogoulou, und M. Grigoriadou. Proceedings of the ED-MEDIA 2006, World Conference on Educational Multimedia, Hypermedia & Telecommunications, (2006)
L. Botturi, M. Derntl, E. Boot, und K. Figl. Proceedings of the Sixth International Conference on Advanced Learning Technologies (ICALT2006). Los Alamitos, CA: IEEE, (2006)
K. Friston, J. Kilner, und L. Harrison. Journal of Physiology-Paris, 100 (1-3):
70--87(2006)Theoretical and Computational Neuroscience: Understanding Brain Functions.