This report has been commissioned from occupational psychologists
Pearn Kandola by Cisco Systems to examine the dynamics of virtual,
geographically-distributed teams and how the application of electronic
communications in the workplace could impact the effectiveness and
success of teams.
Se trata de una de las bibliotecas más importantes de Valencia. Tiene un catálogo digital y permite hacer consultas respecto a las obras en papel y su ubicación. También ofrece información sobre otros recursos artísticos o incluso musicales
Se trata de una de las bibliotecas más importantes de Valencia. Tiene un catálogo digital y permite hacer consultas respecto a las obras en papel y su ubicación. También ofrece información sobre otros recursos artísticos o incluso musicales
La Biblioteca Virtual Miguel de Cervantes, la primera en lengua castellana, es un fondo bibliográfico con obras de Literatura, Historia, Ciencias, etc., de libre acceso. Incluye trabajos de investigación, catálogo en otras lenguas y bibliotecas del mundo
Jean-Luc Lugrin
Principal Lecturer in Interactive Systems
(Games Programming & Design)
Modules: Multiplayer Games Programming, Network and Concurrent Programming, Level Design and Production for Games, Contemporary Studies in Games, Games Middleware, Game Software Development
Researcher in Intelligent Virtual Environment
F. Steinicke, T. Ropinski, K. Hinrichs, and G. Bruder. Proceedings of 4th International Conference on Coordinated & Multiple Views in Exploratory Visualization, page 69--78. London, IEEE, IEEE Press, (2006)(acceptance rate 56\%).
M. Keeler. Proceedings of the 18th International Conference on Conceptual Structures (ICCS 2010), volume 6208 of Lecture Notes in Computer Science, page 108-124. Springer, (2010)
W. Yu, S. Liang, and D. Panda. Proceedings of the 19th annual international conference on Supercomputing, page 323--331. New York, NY, USA, ACM, (2005)
Y. Guo, M. Yang, and B. Rosenhahn. ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, ISPRS ISA13 - Image Sequence Analysis 2013, (November 2013)
G. Ottoni, and B. Liu. 2021 IEEE/ACM International Symposium on Code Generation and Optimization (CGO), page 340-350. Los Alamitos, CA, USA, IEEE Computer Society, (March 2021)
F. Steinicke, T. Ropinski, G. Bruder, and K. Hinrichs. Proceedings of the HCI International 2007, volume 4553 of Lecture Notes in Computer Science, page 1160--1169. Beijing, Springer-Verlag, (2007)
J. Jerald, T. Peck, F. Steinicke, and M. Whitton. ACM Symposium on Applied Perception in Graphics and Visualization, page 155--162. (2008)(acceptance rate 37\%).
R. Davoli. ITiCSE '04: Proceedings of the 9th annual SIGCSE conference on Innovation
and technology in computer science education, page 112--116. New York, NY, USA, ACM, (2004)
W. Bullers, S. Burd, and A. Seazzu. SIGCSE '06: Proceedings of the 37th SIGCSE technical symposium on
Computer science education, page 102--106. New York, NY, USA, ACM, (2006)
J. van Baar, T. Willwacher, S. Rao, and R. Raskar. EGVE '03: Proceedings of the workshop on Virtual environments 2003, page 281--286. New York, NY, USA, ACM, (2003)
S. Marr, and T. D'Hondt. SPLASH '10: Companion of the ACM International Conference on Object Oriented Programming Systems Languages and Applications, page 239--240. (October 2010)(Poster).
F. Steinicke, G. Bruder, and S. Kuhl. International Conference and Exhibition on Computer Graphics and Interactive Techniques (SIGGRAPH), ACM, ACM Press, (2010)Conference DVD.
T. Gu, C. Cao, C. Xu, X. Ma, L. Zhang, and J. Lu. Proceedings of the 2012 19th Asia-Pacific Software Engineering Conference - Volume 01, page 527--536. Washington, DC, USA, IEEE Computer Society, (2012)
A. Möller, M. Kranz, R. Huitl, S. Diewald, and L. Roalter. Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, page 4:1--4:10. New York, NY, USA, ACM, (2012)
O. Yavoruk. 2021 2nd International Conference on Education Development and Studies, page 1–5. New York, NY, USA, Association for Computing Machinery, (2021)
A. Müller, S. Truman, S. von Mammen, and K. Brukamp. 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1-2. IEEE, (September 2019)
B. Whitworth. (2008)cite arxiv:0801.0337Comment: The argument that virtual reality information simulations may be relevant to modern physics theory is a little outside the mainstream, but even people in Physics now consider this possibility, e.g. Svozil.