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Designing Computer-Supported Complex Systems Curricula for the Next Generation Science Standards in High School Science Classrooms., , , , , , , , , и 1 other автор(ы). Syst., 4 (4): 38 (2016)Weatherlings: a new approach to student learning using web-based mobile games., , , , , , и . FDG, стр. 203-208. ACM, (2010)Designing to Improve Biology Understanding Complex Systems in High School Classrooms: No Simple Matter!, , , , , , , и . CSCL (1), стр. 580-583. International Society of the Learning Sciences, LuLu, Amazon, (2013)Making sense of models: How teachers use agent-based modeling to advance mechanistic reasoning., , и . Br. J. Educ. Technol., 50 (5): 2203-2216 (2019)AR gone wild: two approaches to using augmented reality learning games in Zoos., , , , , и . ICLS (3), стр. 322-329. International Society of the Learning Sciences, (2008)New perspectives on learning through (game) design., , , , , , , , , и 9 other автор(ы). ICLS (3), стр. 253-257. International Society of the Learning Sciences, (2008)StarLogo TNG: science in student-programmed simulations., и . ICLS (3), стр. 59-60. International Society of the Learning Sciences, (2008)Using an Adaptive Expertise Lens to Understand the Quality of Teachers' Classroom Implementation of Computer-Supported Reform Curricula in High School Science., , , , и . ICLS, International Society of the Learning Sciences, (2014)Tipping the Scales: Classroom Feasibility of the Radix Endeavor Game., , , и . Serious Games and Edutainment Applications, Springer, (2017)Authenticity, Interactivity, and Collaboration in VR Learning Games., , , и . Front. Robotics and AI, (2018)