The workshop focuses on current research trends in technology enhanced learning solutions that aim at addressing the multiplicity and complexity of needs of Communities of Practice all along their lifecycle.
"Students can all sniff out an inauthentic place of learning," the professor argues. "They think, If it's a game, fine, I'll play it for the grade, but I'm not going to learn anything."
Looking at how teaching and learning needs to become more advance in terms of technology. We need to be addressing and creating our lessons using the technology that is readily available to us and that our students are using on a regular basis.