Discover the cutting-edge world of augmented reality with Apple Vision Pro. This powerful tool combines advanced technology with Apple's innovative vision to unlock a new level of interactive experiences. Explore the possibilities today
Language schools: elevate your curriculum, empower your teachers, and deliver immersive lessons with the power of VR English language teaching from Immerse.
The most incredible STEM learning experiences, now within reach. We build educational labs that harness augmented reality to engage learners like never before.
System of a mixed Reality tabletop for arm, hand and fingertraining for persons who sufferted a stroke. Study for rehabilitation and results of test persons
On June 17, 1898, Dutch graphic artist Maurits Cornelis Escher, better known as M. C. Escher, was born. He is known for his often mathematically inspired woodcuts, lithographs, and mezzotints, which feature impossible constructions, explorations of infinity, architecture, and tessellations.
What Georeader™ app does is it combines GPS location technology on your phone to points that have associated text with them (we call it a Talking Point™), uses the phone’s text to speech capability which will allow you to hear what is written, and construct your own Talking Point™ to share with others. GeoReader™ let's you know what's interesting around every turn ...
ARLearn is a toolkit for mobile field trips and (serious) games. The ANDROID app is already for some weeks available via Google Play. It has been successfully piloted with cultural science students in Florence and an ARLearn security simulation has been organised with employees of UNHCR.
TaleBlazer is a new rich Internet application from MIT's STEP lab to author smartphone location-based augmented reality (AR) games. Announced during summer '11 and demo'ed for the first time at CSCL in Hong Kong, it will break new ground in location-based AR game building. Features will include:
Visual blocks-based scripting - prevents syntax errors, while enabling programming of rich interactivity.
Interactive data layers and sampling - create models for player exploration and discovery of thought provoking scientific topics.
Conditional dialog creator - interact with characters in new ways; no more single-track conversations
No local installation - the TaleBlazer Game Maker will be entirely web-based for easier implementation in schools and elsewhere
Save to cloud, download to smartphone - logon with your account, and have instant access to games from any computer attached to the Internet, then play from any iOS or Android smartphone with GPS.
ARLearn is a tool suite for educators and learners supporting different phases and activities during a field trip. Learners can use the ARLearn app to explore and annotate the real world, while teacher can monitor their progress in real time.
The ARLearn platform is intended for teachers that organize a field trip, but can support other serious game scenarios as well. For instance, professionals could use the app when inspecting a site a make notes that are synchronised with their current location. With a web based authoring tool, teachers can add assignments or information to a map.
As we aimed to lower the threshold for (re)using the application, we decided to build on a cloud computing infrastructure. As a result, teachers don’t need to set up a server for using the tool, neither do they need to rely on the infrastructure of the Open University of the Netherlands.
RFS 8: Ephemeralization Apps
Apps running on tablets are going to replace a surprising amount of existing technology. This is already clear in the cases of cameras, GPSes, and so on. The surprising thing will be how far this pattern spreads.
Wikitude the company behind the smartphone app Wikitude World Browser - powered by ARchitect Engine and available as Augmented Reality SDK for other apps
In which form does the network data world manifest itself in our everyday life? What comes back from cyberspace into physical space? How do digital innovations influence our everyday actions?
A. Müller, S. Truman, S. von Mammen, and K. Brukamp. 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1-2. IEEE, (September 2019)
A. Knote, S. Edenhofer, and S. von Mammen. 2016 IEEE Virtual Reality Workshop on K-12 Embodied Learning through Virtual Augmented Reality (KELVAR), page 5-10. (March 2016)