The EDRL research group works around a theoretical strain (embodied cognition), a methodological line (design-based research), and a disciplinary emphasis (mathematics). Thus, the laboratory hosts the full cycle of design-research projects that are geared to contribute to theory and practice of multi-modal mathematical learning and reasoning as well as to design theory.
Y. Mor, J. Tholander, and J. Holmberg. The 10th Computer Supported Collaborative Learning (CSCL) conference (2005), page 450 - 459. Taipei, Taiwan, Lawrence Erlbaum Associates, (2006)
M. Mavrikis, and S. Gutierrez-Santos. Computers & Education, 54 (3):
641 - 651(2010)Learning in Digital Worlds: Selected Contributions from the CAL 09 Conference.
E. Guy. Proceedings of ATIT 2004, The First International Workshop on Activity Theory Based Practical Methods for IT Design, page 33-48. Copenhagen, Denmark, Published as DAIMI report, University of Aarhus, (2004)
W. van Diggelen, and M. Overdijk. Computers in Human Behavior, 25 (5):
1056 - 1066(2009)Including the Special Issue: Design Patterns for Augmenting E-Learning Experiences.
P. Rabardel, and G. Bourmaud. Interacting with Computers, 15 (5):
665 - 691(2003)From Computer Artefact to Instrument for Mediated Activity.Part 1 Organizational Issues.
C. Alexander. Harvard University Press, (June 1964)design is - "The process of inventing physical things which display new physical order, organizatio, form, in response to function" (p 1)
"To match the growing complexity of problems, there is a growing body of information and specialist experience. Th.
A. Stern, and M. Mateas. the International DiGRA Conference, June 16th - 20th, 2005, Vancouver, British Columbia, Canada (http://www.gamesconference.org/digra2005/overview.php), (2005)