W. van Diggelen, and M. Overdijk. Computers in Human Behavior, 25 (5):
1056 - 1066(2009)Including the Special Issue: Design Patterns for Augmenting E-Learning Experiences.
E. Rusman, J. van Bruggen, R. Cörvers, P. Sloep, and R. Koper. Computers in Human Behavior, 25 (5):
1010 - 1019(2009)Including the Special Issue: Design Patterns for Augmenting E-Learning Experiences.
C. Kohls, and J. Uttecht. Computers in Human Behavior, 25 (5):
1040 - 1055(2009)Including the Special Issue: Design Patterns for Augmenting E-Learning Experiences.
A. Newell, and H. Simon. Communications of the ACM, 19 (3):
113-126(March 1976)p. 116:
"The Physical Symbol System Hypothesis. A physical
symbol system has the necessary and sufficient
means for general intelligent action."
p. 120:
"Heuristic Search Hypothesis. The solutions to
problems are represented as symbol structures.
A physical symbol system exercises its intelligence
in problem solving by search--that is, by
generating and progressively modifying symbol
structures until it produces a solution structure."
p. 121:
"To state a problem is to designate (1) a test
for a class of symbol structures (solutions of the
problem), and (2) a generator of symbol structures
(potential solutions). To solve a problem is
to generate a structure, using (2), that satisfies
the test of (1).".