Jon Udell on 21 JUL 2021
Suppose you're a member of a team that runs a public web service. You need to help both internal and external users make sense of all the data that's recorded as it runs. That's been my role for the past few years, now it's time to summarize what I've learned.
We implemented the N-services model through computer simulations. In this paper, we present insights developed into the growth and formation of a referral network of agents and how efficiently services were produced through one of our simulations.
Madness video for CHI 2011 honorable mention paper Biofeedback Game Design: Using Direct and Indirect Physiological Control to Enhance Game Interaction
Drawing
on sociocultural theory, the present study investigated how children in an intensive elementary
level Grade 6 class for English as a second language (ESL) scaffolded each other while carrying
out cooperative learning tasks.
Cet ouvrage a pour ambition de retracer l'apparition du genre documentaire à la radio. Avec le numérique, le genre s'est "démocratisé" : jamais techniquement il n'a été aussi facile de réaliser un documentaire sonore. Sa diffusion est aussi favorisée par l'écoute en différé (podcast, streaming). A l'heure de cette mutation, cet ouvrage propose une définition des principaux types de documentaires à la radio: documentaire d'interaction, documentaire poétique, documentaire d'observation et documentaire-fiction.
The Experience API (xAPI) allows us to collect data about any type of learning experience or activity, but does that mean we should? Should we generate massive amounts of xAPI data for every possible type of interaction and then expect to make sense of it all later? This approach can be costly in terms of data storage, but also in terms of your time.
Did you know that users are more likely to choose, buy and use products that meet their needs as opposed to products that just meet their wants? An Empathy map will help you understand your user’s needs while you develop a deeper understanding of the persons you are designing for. There are many techniques you can use to develop this kind of empathy. An Empathy Map is just one tool that can help you empathise and synthesise your observations from the research phase, and draw out unexpected insights about your user’s needs.
An Empathy Map allows us to sum up our learning from engagements with people in the field of design research. The map provides four major areas in which to focus our attention on, thus providing an overview of a person’s experience. Empathy maps are also great as a background for the construction of the personas that you would often want to create later.
An Empathy Map consists of four quadrants. The four quadrants reflect four key traits, which the user demonstrated/possessed during the observation/research stage. The four quadrants refer to what the user: Said, Did, Thought, and Felt. It’s fairly easy to determine what the user said and did. However, determining what they thought and felt should be based on careful observations and analysis as to how they behaved and responded to certain activities, suggestions, conversations, etc.
campuses should plan to deploy learning technologies that encourage and support interaction. In this context, interaction comes in two varieties: human-to-information and human-to-human. In the Information Age, the focus has been on delivering and accessi
is a model of human movement in human–computer interaction and ergonomics that predicts that the time required to rapidly move to a target area is a function of the distance to and the size of the target.
A flipped classroom approach to using video for igniting student discussion and engagement. Available on iOS, Android, Chromebook, and all major browsers.
GAMESS-US is a full-featured electronic structure software package with MC-SCF, CC, DFT, and CI wave functions. QM/MM, FMO, solvation, and MD calculations are also possible.
Trusted Learning Analytics beruhen auf vertrauensvollen Beziehungen zwischen Anwendern und Nutzern
FRAGEN AN (II/II) Hendrik Drachsler, Professor an der Goethe-Universität Frankfurt und Leiter des Arbeitsbereichs „Educational Technologies“ am DIPF | Leibniz-Institut für Bildungsforschung und Bildungsinformation, der sich nicht nur mit Bildungstechnologien auseinandersetzt, sondern auch daran arbeitet Learning Analytics an deutsche Hochschulen zu bringen.
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