Thingiverse is a place for you to share your digital designs with the world. We believe that just as computing shifted away from the mainframe into the personal computer that you use today, digital fabrication will share the same path. Infact, it is already happening: laser cutters, cnc machines, 3D printers, and even automated paper cutters are all getting cheaper by the day. These machines are useful for a huge variety of things, but you need to supply them with a digital design in order to get anything useful out of them. We're hoping that together we can create a community of people who create and share designs freely, so that all can benefit from them.
We designed the Empathy Map at XPLANE many years ago, as part of a human-centered design toolkit we call Gamestorming. This particular tool helps teams develop deep, shared understanding and empathy for other people. People use it to help them improve customer experience, to navigate organizational politics, to design better work environments, and a host of other things.
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B. Latour, and A. Yaneva. Explorations in architecture: Teaching, design, research, (2008)"It is well known that we live in a very different world than that of Euclidian space: phenomenologists (and psychologists of the Gibsonian school) have never tired of showing that there is an immense distance in the way an embodied mind experiences its surroundings from the “objective” shape that “material” objects are said to possess. They have tried to add to the “Galilean” bodies rolling through Euclidian space, “human” bodies ambling through a “lived” environment. I All this is very well, except it does nothing more than to reproduce, at the level of architecture, the usual split between subjective and objective dimensions that has always paralyzed architectural theory—not to mention the well known split it has introduced between the architectural and engineering professions (and not to mention the catastrophic consequences it has had on philosophy proper). What is so strange in this argument is that it takes for granted that engineering drawings on a piece of paper and, later, projective geometry offer a good description of the so-called “material” world. This is the hidden presupposition in the whole of phenomenology: we have to add human subjective intentional dimensions to a “material” world that is well described by geometric shapes and mathematical calculations. The paradoxical aspect of this division of labor envisioned by those who want to add the “lived” dimensions of human perspective to the “objective” necessities of material existence is that, in order to avoid reducing humans to things, they first had to reduce things to drawings." p 82.