The transition from medical student to junior doctor is one of the most challenging in medicine, affecting both doctor and patient health. Opportunities to support this transition have arisen from advances in mobile technology and increased smartphone ownership.
Mobile learning (mLearning) devices (such as tablets and smartphones) are increasingly part of the clinical environment but there is a limited and somewhat conflicting literature regarding the impact of such devices in the clinical learning environment. This study aims to: assess the impact of mLearning devices in the clinical learning environment on medical students’ studying habits, attitudes towards mobile device supported learning; and the perceived reaction of clinicians and patients to the use of these devices as part of learning in the clinical setting.
Use of podcasts has several advantages in medical education. Podcasts can be of different types based on their length: short (1–5 min), moderate (6–15 min) and long (>15 min) duration. Short-duration podcasts are unique since they can deliver high-yield information in a short time. The perceptions of medical students towards short-duration podcasts are not well understood and this study aimed to analyze the same. An exploratory analysis of students’ podcast usage and performance in summative assessments was also undertaken.
Open access. Health leadership and management capacity are essential for health system strengthening and for attaining universal health coverage by optimising the existing human, technological and financial resources. However, in health systems, health leadership and management training is not widely available. The use of information technology for education (ie, eLearning) could help address this training gap by enabling flexible, efficient and scalable health leadership and management training. We present a protocol for a systematic review on the effectiveness of eLearning for health leadership and management capacity building in improving health system outcomes.
We’ve just heard that SSOTP will not be renewing their agreement with SSSFT LKS for library services for this financial year. Because of this we will be reviewing our Be Aware bulletins. Sadly we won’t be accepting any new sign-ups from SSOTP staff and will be withdrawing some of the physical healthcare bulletins that we…
Health Education England’s e-Learning for Healthcare (HEE e-LfH) programme has launched an e-learning resource that helps describes the role of clinical and educational supervisors and how they work with postgraduate medical trainees employed under the new 2016 contract. The e-learning supports educational and clinical supervisors in understanding their role and how they can support their trainees under the new contract.
The e-learning session is designed to support educational and clinical supervisors but is relevant to all those involved in the management of trainees, including trainees themselves. The development of this e-learning session involved both NHS Employers and the British Medical Association.
Health Education England has released an online e-learning resource for educational and clinical supervisors involved in the implementation of the 2016 contract for doctors and dentists in training.
The resource is designed to train educational and clinical supervisors on fulfilling their role in the 2016 contract and includes information around work scheduling, exception reporting, and work schedule reviews.
Health Education England e-Learning for Healthcare (HEE e-LfH) has added the e-LfH Hub and its thousands of e-learning sessions to the list of OpenAthens resources to make it easier for certain groups of the health and social care workforce to access e-LfH’s e-learning.
Smartphones are ubiquitous and commonly used as a learning and information resource. They have potential to revolutionize medical education and medical practice. The iDoc project provides a medical textbook smartphone app to newly-qualified doctors working in Wales. The project was designed to assist doctors in their transition from medical school to workplace, a period associated with high levels of cognitive demand and stress.
E-learning is driving major shifts in medical education. Prioritizing learning theories and quality models improves the success of e-learning programs. Although many e-learning quality standards are available, few are focused on postgraduate medical education.
Come and visit our first pop-up library at Severn Fields, Shrewsbury 19th July 11.00am-3.00pm. Join the library, borrow and return books, get help finding information and evidence, set up an Athens account, find out what the library can do for you and your team.
Technology-Enhanced Learning (TEL) can be used to educate Foundation Programme trainee (F1 and F2) doctors. Despite the advantages of TEL, learning behaviours may be exhibited that are not desired by system developers or educators. The aim of this evaluation was to investigate how learner behaviours (e.g. time spent on task) were affected by temporal (e.g. time of year), module (e.g. word count), and individual (e.g. knowledge) factors for 16 mandatory TEL modules related to prescribing and therapeutics.
Two £25 vouchers are up for grabs in the library’s ‘Making the Most of Information’ survey.
To take part, just visit http://goo.gl/AdN4ok by Friday 19th February.
We're currently making some changes in the background of our email updates to solve some problems we've been having recently. During our testing phase this may automatically generate some alerts, which will show below, but you can ignore these! If all goes according to plan we will be resuming normal service in the next week…
AnywhereEducation is a Mobile LMS (Learning Management System) providing Interactive Education for employees or students on iPad, iPhone, iPod touch devices. for Educators, Corporate Environments, and Specialty Information Publishers
אתר הקרן המציג את רציונל, השיטות ללמידה מסוג זה המוכוונת לבעלי צרכים מיוחדים ולקויות למידה
מהאתר הפניה גם לפורטל של הקרן הכולל משאבי למידה: http://www.elearningk12.com/
אתר המציג מקורות של כל מה שקשור ללמידה ניידת. מוצרים,עזרים, מאמרים, עבודות סמינר. האתר בעצם מרחיב ומעשיר את האופקים של אלה המשתמשים ומתעניינים בהתפתחות הלמידה הניידת
e-Learning advantages and disadvantages. The pros and cons to be weighed when making decisions to use or engage in elearning. Learn more about the benefits and downside of elearning.
SNAPP is a software tool that allows users to visualize the network of interactions resulting from discussion forum posts and replies. The network visualisations of forum interactions provide an opportunity for teachers to rapidly identify patterns of user behaviour – at any stage of course progression. SNAPP has been developed to extract all user interactions from various commercial and open source learning management systems (LMS) such as BlackBoard (including the former WebCT), and Moodle. SNAPP is compatible for both Mac and PC users and operates in Internet Explorer, Firefox and Safari.
This post provides an annotated bibliography of some work on using social media (in particular Facebook) as a pre-registration/pre-university/induction tool. The references given can also be found at my Delicious site. Some examples of the use of Facebook for induction purposes are given at the end.
The <e-Adventure> platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the <e-UCM> e-learning research group at Universidad Complutense de Madrid, with three main objectives:
Reduction of the development costs for educational games
Incorporation of education-specific features in game development tools
Integration of the resulting games with existing courseware in Virtual Learning Environments
From this website we wish to promote the use of the tools developed as part of the <e-Adventure> project. The core of the <e-Adventure> project is the <e-Adventure> educational game engine, that runs games defined using the <e-Adventure> language. Authors can use the graphical editor to create the games or directly access the human-readable source documents that describe the adventures using XML markup. With <e-Adventure>, any person can write an educational point & click adventure game.
The elearningeuropa.info portal is an initiative of the European Commission’s Directorate-General for Education and Culture, aiming to promote the use of ICT for lifelong learning.
Moodle is a course management system (CMS) - a free Open Source software package designed to help educators create effective online courses based on sound pedagogical principles. You can download and use it on any computer you have handy (including webhosts), yet it can scale from a single-teacher site to a 200,000-student University. Moodle has a large and diverse user community with over 50,000 installations worldwide speaking 75 languages in 200 countries.
If life were longer I might want to play with this kind of thing. I wonder if in my son's lifetime intelligent tutoring systems will be able to go to university?
H. Kalb, C. Kummer, and E. Schoop. DeLFI 2011 Die 9. e-Learning Fachtagung Informatik: Tagung 05.-08.08.2011 Dresden, page 231--242. Gesellschaft für Informatik, (2011)