Project H uses the power of the design process to catalyze communities and public education from within.
We are a team of designers and builders engaging in our own backyards to improve the quality of life for all. Our six-tenet design process (There is no design without (critical) action; We design WITH, not FOR; We document, share and measure; We start locally and scale globally; We design systems, not stuff; We build) results in simple and effective design solutions that empower communities and build collective creative capital.
Our specific focus is the re-thinking of environments, products, experiences, and curricula for K-12 education institutions in the US, including design/build Studio H high school program in the Bertie County School District, North Carolina.
WE BELIEVE DESIGN CAN CHANGE THE WORLD.
Thingiverse is a place for you to share your digital designs with the world. We believe that just as computing shifted away from the mainframe into the personal computer that you use today, digital fabrication will share the same path. Infact, it is already happening: laser cutters, cnc machines, 3D printers, and even automated paper cutters are all getting cheaper by the day. These machines are useful for a huge variety of things, but you need to supply them with a digital design in order to get anything useful out of them. We're hoping that together we can create a community of people who create and share designs freely, so that all can benefit from them.
Media reform is required to enable dissident voices to be democratically heard. This paper examines the complex interface between mass media & social movements, and collective actions to improve activism's media coverage.
… a project of Massachusetts General Hospital, … to find the best treatments for depression and bipolar disorder. For the first time, patients, families, doctors, and researchers are working together as equal partners to change the direction of mood disorder research.
Free web-based education site with comprehensive features for teachers, students and parents.
Anyone can teach and/or learn using the system, whether it's at school, at home, or on the move.
J. Carroll, G. Chin, M. Rosson, and D. Neale. DIS '00: Proceedings of the conference on Designing interactive systems, page 239--251. New York, NY, USA, ACM Press, (2000)
E. Byrne, and S. Sahay. Information Technology for Development, 13 (1):
71-94(March 2007)M3: Article; Accession Number: 23625729; Byrne, Elaine 1; Email Address: elaine.byrne@up.ac.za Sahay, Sundeep 2; Email Address: sundeeps@ifi.uio.no; Affiliation: 1: Department of Informatics, University of Pretoria, South Africa 2: Department of Informatics, University in Oslo, Gaustadalleen 23, P.O. Box 1080, Blindern, NO-0316, Oslo, Norway; Source Info: 2007, Vol. 13 Issue 1, p71; Subject Term: INFORMATION technology; Subject Term: SOCIAL development; Subject Term: CHILD health services; Subject Term: PUBLIC health; Subject Term: SOCIAL dynamics; Subject Term: SOUTH Africa; Author-Supplied Keyword: community-based information systems; Author-Supplied Keyword: health information systems; Author-Supplied Keyword: participatory design; Author-Supplied Keyword: social development; Author-Supplied Keyword: South Africa; NAICS/Industry Codes: 525120 Health and Welfare Funds; Number of Pages: 24p; Illustrations: 3 charts, 1 diagram, 2 bw; Document Type: Article.
M. Muller. The human-computer interaction handbook: fundamentals, evolving technologies and emerging applications, L. Erlbaum Associates Inc., Hillsdale, NJ, (2002)