Alice v2.0 is the next major version of the Alice 3D Authoring system, from the Stage3 Research Group at Carnegie Mellon University. It has been completely rewritten from scratch over the past few years.
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C and also available for .NET languages. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-ar
K. Stelzner, K. Kersting, and A. Kosiorek. (2021)cite arxiv:2104.01148Comment: 15 pages, 3 figures. For project page with videos, see http://stelzner.github.io/obsurf/.
J. Solà, J. Deray, and D. Atchuthan. (2018)cite arxiv:1812.01537Comment: 17 pages, 12 figures, 7 boxed examples, 193 numbered equations. V2 add chapter with a application examples. V3 fix biblio error and remove the reference to a not-yet-published library in C++. V4 add again the reference to the C++ library "manif", which is made available with this version 4. V5 fix formulas (163) and (179). V6, V7 fix typos. V8 fix sign in eq 149.
O. Mees, M. Tatarchenko, T. Brox, and W. Burgard. (2019)cite arxiv:1910.07948Comment: Accepted at the 2019 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS). Video at https://www.youtube.com/watch?v=oQgHG9JdMP4.
D. Borrmann, A. Nuechter, and T. Wiemann. 2018 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), page xxxv-xxxv. (October 2018)
G. Neto. Universidade Federal do Maranhão (UFMA), Programa de Pós-Graduação em Ciência da Computação/CCET, Dissertation, (Jul 26, 2018)Departamento de Informática/CCET.