This report has been commissioned from occupational psychologists
Pearn Kandola by Cisco Systems to examine the dynamics of virtual,
geographically-distributed teams and how the application of electronic
communications in the workplace could impact the effectiveness and
success of teams.
Se trata de una de las bibliotecas más importantes de Valencia. Tiene un catálogo digital y permite hacer consultas respecto a las obras en papel y su ubicación. También ofrece información sobre otros recursos artísticos o incluso musicales
Se trata de una de las bibliotecas más importantes de Valencia. Tiene un catálogo digital y permite hacer consultas respecto a las obras en papel y su ubicación. También ofrece información sobre otros recursos artísticos o incluso musicales
La Biblioteca Virtual Miguel de Cervantes, la primera en lengua castellana, es un fondo bibliográfico con obras de Literatura, Historia, Ciencias, etc., de libre acceso. Incluye trabajos de investigación, catálogo en otras lenguas y bibliotecas del mundo
Jean-Luc Lugrin
Principal Lecturer in Interactive Systems
(Games Programming & Design)
Modules: Multiplayer Games Programming, Network and Concurrent Programming, Level Design and Production for Games, Contemporary Studies in Games, Games Middleware, Game Software Development
Researcher in Intelligent Virtual Environment
E. Karpova, A. Correia, and E. Baran. The Internet and Higher Education, 12 (1):
45-52(January 2009)This study examined how global learning teams utilized technology in a virtual collaboration to solve complex problems. The study offers an in-depth explanation of why and how the learning teams used technology to support computer-mediated communicatio....
M. Källkvist, S. Gomez, H. Andersson, and D. Lush. The Internet and Higher Education, 12 (1):
35-44(January 2009)The purpose of this study was to create and evaluate personalised virtual learning spaces (PVLSs) in a course that was previously delivered face-to-face only. The study addressed three related questions: (1) Can a PVLS successfully be introduced into a....
G. Ottoni, and B. Liu. 2021 IEEE/ACM International Symposium on Code Generation and Optimization (CGO), page 340-350. Los Alamitos, CA, USA, IEEE Computer Society, (March 2021)
O. Yavoruk. 2021 2nd International Conference on Education Development and Studies, page 1–5. New York, NY, USA, Association for Computing Machinery, (2021)
A. Müller, S. Truman, S. von Mammen, and K. Brukamp. 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1-2. IEEE, (September 2019)
A. Müller, S. Truman, S. von Mammen, and K. Brukamp. 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), page 1-2. IEEE, (September 2019)
S. Truman, N. Rapp, D. Roth, and S. von Mammen. 13th International Conference on the Foundations of Digital Games (FDG), page 31:1-31:6. ACM, (August 2018)