Well-designed gameplay shares characteristics with effective learning experiences. Through analysis of commercial computer games I established that a successful game is a series of goal related skills increasing in difficultly until attainment of the overall goal is achieved. Kiili (2005) offers support for this when talking about online games satisfying the basic requirements of learning environments
which provide engaging learning experiences for students
VAST is a light-weight network library to support scalable peer-to-peer (P2P) virtual environment / virtual world applications such as Massively Multiplayer Online Games (MMOGs). It is based on the research of Voronoi-based Overlay Network (VON) published
D. Soemers, É. Piette, и C. Browne. (2019)cite arxiv:1903.08942Comment: Accepted at IEEE CEC 2019, Special Session on Games. Copyright of final version held by IEEE.
S. Kriglstein, M. Brandmüller, M. Pohl, и C. Bauer. 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2017), стр. 87:1-87:8. New York, NY, USA, ACM, (сентября 2017)
T. Anthony, Z. Tian, и D. Barber. (2017)cite arxiv:1705.08439Comment: v1 to v2: - Add a value function in MCTS - Some MCTS hyper-parameters changed - Repetition of experiments: improved accuracy and errors shown. (note the reduction in effect size for the tpt/cat experiment) - Results from a longer training run, including changes in expert strength in training - Comparison to MoHex. v3: clarify independence of ExIt and AG0. v4: see appendix E.