The section "arcade" on this site offers you the chance to play the great 80's classics. These old arcade games are gaining a new lease of life thanks to an emulator that restores them to how they were upon their release.
The <e-Adventure> platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the <e-UCM> e-learning research group at Universidad Complutense de Madrid, with three main objectives:
Reduction of the development costs for educational games
Incorporation of education-specific features in game development tools
Integration of the resulting games with existing courseware in Virtual Learning Environments
From this website we wish to promote the use of the tools developed as part of the <e-Adventure> project. The core of the <e-Adventure> project is the <e-Adventure> educational game engine, that runs games defined using the <e-Adventure> language. Authors can use the graphical editor to create the games or directly access the human-readable source documents that describe the adventures using XML markup. With <e-Adventure>, any person can write an educational point & click adventure game.
Scratch is a new programming language that makes it easy to create your own interactive stories, animations, games, music, and art -- and share your creations on the web. Scratch is designed to help young people (ages 8 and up) develop 21st century learning skills. As they create and share Scratch projects, young people learn important mathematical and computational ideas, while also learning to think creatively, reason systematically, and work collaboratively.
AccessDenied.Net features a powerful database of thousands of players for over 1000 games of all types: RPG, Network, PBEM and Board games. Also featured are challenge boards and a links database for all the games.
ALA TechSource, in collaboration with theAssociation of College & Research Libraries (ACRL), is proud to announcethe first annualGaming, Learning, and Libraries Symposiumwas held in Chicago on July 22-24, 2007.
Alice v2.0 is the next major version of the Alice 3D Authoring system, from the Stage3 Research Group at Carnegie Mellon University. It has been completely rewritten from scratch over the past few years.
M. Konecki, B. Okreša Đurić, and L. Milić. Proceedings of The 5th Multidisciplinary Academic Conference 2015, page 1--8. Prague, CZ, MAC Prague consulting, (2015)
M. Wunder, M. Kaisers, J. Yaros, and M. Littman. Proc. of 10th Int. Conf. on Autonomous Agents and Multiagent Systems (AAMAS 2011), page 593--600. International Foundation for AAMAS, (2011)
J. Waitelonis, N. Ludwig, M. Knuth, and H. Sack. International Journal of Interactive Technology and Smart Education (ITSE), Special Issue on Multimedia technologies for e-learning, 8 (4):
236--248(2011)
J. McGonigal. The Ecology of Games: Connecting Youth, Games, and Learning, -, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)
B. Joseph. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)
Z. Toups, A. Kerne, W. Hamilton, and N. Shahzad. Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, page 1959--1968. New York, NY, USA, ACM, (2011)