Project H uses the power of the design process to catalyze communities and public education from within.
We are a team of designers and builders engaging in our own backyards to improve the quality of life for all. Our six-tenet design process (There is no design without (critical) action; We design WITH, not FOR; We document, share and measure; We start locally and scale globally; We design systems, not stuff; We build) results in simple and effective design solutions that empower communities and build collective creative capital.
Our specific focus is the re-thinking of environments, products, experiences, and curricula for K-12 education institutions in the US, including design/build Studio H high school program in the Bertie County School District, North Carolina.
WE BELIEVE DESIGN CAN CHANGE THE WORLD.
Printable Resources * Enquiry/Problem-Based Learning * Deep, surface and strategic approaches to learning * Personal Learning Styles * Life long learning and self-directed learning * Curriculum and Course design * Generic objectives and transferable skills * Small group (including tutorials) & large group teaching * Practicals and Demonstrators / Teaching Assistants * Supervising postgraduates * Flexible learning / flexible delivery: Including teaching with new technologies * Learning journals and logs, Reflective Diaries
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V. Kaptelinin, K. Danielsson, und U. Hedestig. Paper presented at the First Kaleidoscope SIG CSCL Conference (Lausanne, Switzerland, October 2004), (2004)
P. Dolog, N. Henze, W. Nejdl, und M. Sintek. Proceedings of the 13th international World Wide Web conference on Alternate track papers & posters, Seite 170--179. New York, NY, USA, ACM, (2004)
O. Park, und J. Lee. Handbook of research for educational communications and technology, Kapitel 25, Lawrence Erlbaum, Mahwah, N.J., 2nd edition Edition, (2004)