Booktype is a free, open source platform that produces beautiful, engaging books formatted for print, Amazon, iBooks and almost any ereader within minutes. Create books on your own or with others via an easy-to-use web interface. Build a community around your content with social tools and use the reach of mobile, tablet and ebook technology to engage new audiences.
When planning a programme it is important to consider how staff and students experience the delivery of that programme and its assessment. Core to this process are the dates when assessments are set and subsequently handed in – students do not want to have a bunching of coursework and staff need to manage their workload! The Programme Mapper does both. It will graphically display all the hand-in dates for each course within a programme and display, in real time, the effect of any changes you make.
W. van Diggelen, and M. Overdijk. Computers in Human Behavior, 25 (5):
1056 - 1066(2009)Including the Special Issue: Design Patterns for Augmenting E-Learning Experiences.
E. Rusman, J. van Bruggen, R. Cörvers, P. Sloep, and R. Koper. Computers in Human Behavior, 25 (5):
1010 - 1019(2009)Including the Special Issue: Design Patterns for Augmenting E-Learning Experiences.
C. Kohls, and J. Uttecht. Computers in Human Behavior, 25 (5):
1040 - 1055(2009)Including the Special Issue: Design Patterns for Augmenting E-Learning Experiences.
A. Newell, and H. Simon. Communications of the ACM, 19 (3):
113-126(March 1976)p. 116:
"The Physical Symbol System Hypothesis. A physical
symbol system has the necessary and sufficient
means for general intelligent action."
p. 120:
"Heuristic Search Hypothesis. The solutions to
problems are represented as symbol structures.
A physical symbol system exercises its intelligence
in problem solving by search--that is, by
generating and progressively modifying symbol
structures until it produces a solution structure."
p. 121:
"To state a problem is to designate (1) a test
for a class of symbol structures (solutions of the
problem), and (2) a generator of symbol structures
(potential solutions). To solve a problem is
to generate a structure, using (2), that satisfies
the test of (1).".
J. Carroll, G. Chin, M. Rosson, and D. Neale. Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques, (2000)