ExperTeam offers a complete solution for all your learning development needs, from analyzing your learning needs to identifying the right message, selecting the learning platforms and designing the learning solution (including defining methodology, writing all content, high level graphics and production).
We target all types of audiences: employees, partners and customers.
Whatever your business challenge, ExperTeam partners with you to implement fresh and creative learning solutions to support you in meeting your objectives.
כלים דיגיטליים משמשים למטרות חינוכיות ומאפשרים לסייע בבניית תהליכי לימוד ובפיתוח אינטראקציה מפרה בין המורים לתלמידים ובקידום מיומנויות המאה ה-21. אל הכלים השונים מצורפים מדריכים מפורטים וסרטוני הסברה המייעלים את השימוש בהם.
PebblePad - the Personal Learning Space, used in colleges, universities and professional bodies; by learners, teachers and assessors. Our award-winning technology helps our users experience better ways to use learning technology to develop and evidence the skills needed to excel in today's competitive world.
ScienceOpen is a freely accessible research network to share and evaluate scientific information. We aggregate Open Access articles from a variety of sources – opening them up to commenting and discussion. Manuscripts submitted to ScienceOpen will be published Open Access and evaluated in a fully transparent Post-Publication Peer Review process.
The <e-Adventure> platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the <e-UCM> e-learning research group at Universidad Complutense de Madrid, with three main objectives:
Reduction of the development costs for educational games
Incorporation of education-specific features in game development tools
Integration of the resulting games with existing courseware in Virtual Learning Environments
From this website we wish to promote the use of the tools developed as part of the <e-Adventure> project. The core of the <e-Adventure> project is the <e-Adventure> educational game engine, that runs games defined using the <e-Adventure> language. Authors can use the graphical editor to create the games or directly access the human-readable source documents that describe the adventures using XML markup. With <e-Adventure>, any person can write an educational point & click adventure game.
via http://education.zdnet.com/?p=2417 "Like Twitter, it’s a microblogging site, but it builds in significant additional functionality to support classroom interactions." "When you create an account, you designate yourself as a teacher or student. Teachers can create groups that students join when they create their accounts (students can join multiple groups and teachers can create and/or join multiple groups); when a group is created, the site generates a group code that must be entered to join. Then, messages, files, links, and assignments can be sent to whole groups."
Y. Dimitriadis, P. Goodyear, и S. Retalis. Computers in Human Behavior, 25 (5):
997 - 998(2009)Including the Special Issue: Design Patterns for Augmenting E-Learning Experiences.
S. Frizell, и R. Hubscher. Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2002, стр. 298-304. Chesapeake, VA, AACE, (2002)
M. Derntl, и R. Motschnig-Pitrik. Proceedings of the 14th International Conference of the Society for Information Technology & Teacher Education (SITE03), стр. 2379-2382. Albuquerque, New Mexico, USA, (2003)
E. Gouli, A. Gogoulou, и M. Grigoriadou. Proceedings of the ED-MEDIA 2006, World Conference on Educational Multimedia, Hypermedia & Telecommunications, (2006)
V. Barre, C. Chaquet, и H. El-Kechaï. Proceedings of Artificial Intelligence in Education: Workshop on Usage Analysis in Learning Systems, Amsterdam, (2005)
J. Nicaud, H. Chaachoua, M. Bittar, и D. Bouhineau. Workshop on Usage Analysis in Learning Systems, Proceedings of Artificial Intelligence in Education, Amsterdam, (2005)