The <e-Adventure> platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the <e-UCM> e-learning research group at Universidad Complutense de Madrid, with three main objectives:
Reduction of the development costs for educational games
Incorporation of education-specific features in game development tools
Integration of the resulting games with existing courseware in Virtual Learning Environments
From this website we wish to promote the use of the tools developed as part of the <e-Adventure> project. The core of the <e-Adventure> project is the <e-Adventure> educational game engine, that runs games defined using the <e-Adventure> language. Authors can use the graphical editor to create the games or directly access the human-readable source documents that describe the adventures using XML markup. With <e-Adventure>, any person can write an educational point & click adventure game.
D. Ingalls, T. Kaehler, J. Maloney, S. Wallace, and A. Kay. OOPSLA '97: Proceedings of the 12th ACM SIGPLAN conference on Object-oriented programming, systems, languages, and applications, page 318-326. New York, NY, ACM Press, (1997)
M. Ito. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)
M. Ito, C. Davidson, H. Jenkins, C. Lee, M. Eisenberg, and J. Weiss. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)
B. Joseph. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)
S. Kelle, S. Sigurðarson, W. Westera, and M. Specht. E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments, IGI Global, Hershey, PA, (2010)
M. Klawe, and E. Phillips. CSCL '95: The first international conference on Computer support for collaborative learning, page 209--213. Mahwah, NJ, USA, Lawrence Erlbaum Associates, Inc., (1995)
J. McGonigal. The Ecology of Games: Connecting Youth, Games, and Learning, -, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)
M. Muller, D. Wildman, and E. White. CHI '94: Conference companion on Human factors in computing systems, page 411--412. New York, NY, USA, ACM Press, (1994)
C. Ondrejka. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)
A. Pitaru. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)
K. Salen. The Ecology of Games: Connecting Youth, Games, and Learning, The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning, (2007)
K. Sedighian, and A. Sedighian. 18th Annual Meeting of the International Group for the Psychology of Mathematics Education -- the North American Chapter, Florida, USA, (1996)
K. Sedighian, and A. Sedighian. 18th Annual Meeting of the International Group for the Psychology of Mathematics Education -- the North American Chapter, Florida, USA, (1996)